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So if you're still having this issue, I hope I helped some. I just happened to never have any issues until I tried ENB.
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That specifically is a very common issue, idiosyncratic of Windows.
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Steam's default directory is under x86 so I had to move my FNV to a new root folder on C: when I tried to install ENBseries the first time, or the game simply would not launch. If your game is installed under Program Files or Program Files (x86), Windows may very likely "fetus deletus" anything it sees go through that it doesn't like.
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If there are "optional" files for you to manually select or alternative plugins, those wouldn't be installed properly or loaded in the game.Īnother important thing is where your game and mod directories are. I don't know whether Vortex will put anything outside of that fake "Data" folder, in other words, what would be the game's root directory. esm's themselves, dependent on what the mod is specifically. Mods\ModName\Data\ - and then "NVSE," "textures," "meshes," as well as the. Proper file structure for the staging folder should be: I'm not familiar with the way the mod is structured, but I know Vortex is finicky when it doesn't understand stuff (as many MMs are.) NOTE: When reporting bugs, there's no substitute for a good screenshot to describe a problem.ĭUINV Test version 4 - Extract to "FONV\Data\".įorgive me for replying to a four month old post for just a moment. Activate DarNified UINV.esp in the launcher. If neither method works, try editing My Documents\My Games\FalloutNV\FalloutPrefs.ini instead. If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". The launcher resets the ini to the values from this file. If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick. The lines starting with a semi-colon are commented-out default entries. Just replace the entire fonts section with this. SFontFile_9 = Textures \Fonts\N VFont_Test. SFontFile_8 = Textures \Fonts\Glow_Futura_Caps_Large. SFontFile_7 = Textures \Fonts\DarN_Libel_Suit_Otl_24. sFontFile_7 = Textures \Fonts\Baked - in_Monofonto_Large. SFontFile_6 = Textures \Fonts\DarN_Sui_Generis_Otl_13. sFontFile_6 = Textures \Fonts\Glow_Monofonto_VL_dialogs. SFontFile_5 = Textures \Fonts\Fixedsys_Comp_uniform_width. SFontFile_4 = Textures \Fonts\DarN_Sui_Generis_Otl_10. sFontFile_4 = Textures \Fonts\Monofonto_VeryLarge02_Dialogs2. SFontFile_3 = Textures \Fonts\Glow_Monofonto_Medium. SFontFile_2 = Textures \Fonts\DarN_FranKleinBold_16. sFontFile_2 = Textures \Fonts\Monofonto_Large. SFontFile_1 = Textures \Fonts\DarN_FranKleinBold_14. sFontFile_1 = Textures \Fonts\Glow_Monofonto_Large. Don't request features already in there please. Do yourself a favor and read the short intro in there, as well as familiarize yourself with the settings provided.
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EDIT: Nevermind, checked and compared the new DarnUi, DarnUI 0.4, and the Patch and modified some lines in the. Idk if that is what i should start to do. xml and modify them accordingly in the compatibility patch for the new version of DarnUI. I have comments on almost all of them just to give you an idea of what it does. I am thinking in downloading the last functional DarnUI and compare the. You'll find a config file in Data\menus\prefabs called DUINVSettings.xml where you can edit the mod settings. Tweaked buttons positions in the Map Menu.Made inventory effects list fit more items.Crafting Menu list now supports longer names.Semi-fixed dialog topics list height error.Fixed duplicate shortcut in Stats Menu (XB360).Fixed visible scrollbar with no note selected in Notes.Fixed Quests and Notes areas not updating correctly.
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To be in-line with the license of DarNified UI, this addon doesn't include DarNified UI's actual content, and requires you to download the archived version of the original mod and merge it with this archive's content. It does, however, require that Oblivion XP not be installed, as I noticed that the original OMOD installer would make no changes to the install if this option is enabled while Oblivion XP is active. The included compatibility option for KCAS/AF is untested, but should be functional. Tweaks to restore original settings are also included, so be sure to use them before uninstalling. INI changes made by the original installer are provided as INI tweaks which can be installed manually or via Wrye Bash. This FOMOD conversion should provide all of the features and options provided by DarNified UI's original OMOD installer.