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We haven’t been so happy with how little use it has been getting, and hopefully, this will allow some to have more shots with the weapon in competitive play. Minor recoil reduction to make controlling easierĭual MTX was improved in recoil to make it a more viable option to use for its price.That is why we reduced its fire rate.īoth weapons have been pushed towards a higher tier able to compete more with AR’s in ranged combat and give interesting eco moments. Our goal was to make it different from the Deagle and allow interesting gameplay styles to evolve around both weapons. MR96 has received a boost in power and damage over distance. MR96įor those unable to handle the power of the Deagle, we wanted to bring a slight counterbalance to the force. In the right hands, the Deagle should be the weapon to turn the tide on a losing match and allow players to showcase their skill in one tap headshots. We had a simple goal, make using the Deagle feel more epic. More consistent power (damage over distance + more stable damage to armored enemies).
![critical ops mod menu 1.25 critical ops mod menu 1.25](https://i.ytimg.com/vi/gtxuIOn_quE/hqdefault.jpg)
TL DR: “Same deathly power, with a bit more consistent recoil.” This was also balanced out with some changes to the Deagle and MR96 to give more opportunities in eco rounds. We want to bring MP5 and MPX a little closer to pistol values and expand the early gameplay possibilities. Price decreased by 100$, new price 1400$.Weapon shaking while shooting decreased a little.Price decreased by 100$, new price 1200$.More consistent power (damage over distance).TL DR: “A bit more power, now for a lower price.” The goal for us is to allow different play styles to take form at the top of competitive play and refresh sniping in general. The design intends to provide it with a learning curve different from Uratio to make sniper gameplay more exciting. That is why a complete redesign was done based on modern marksman rifle behavior. Overall a better placement in the weapon roster. We’re addressing the often underused SVD rifle, providing a new feel on how the weapon fires, recoils, and accuracy. SVD design is based on a lightweight, really powerful marksman’s rifle.Inaccuracy increases with each consecutive shot after the second.Able to compete well with Uratio on damage.Fast movement speed with heavy movement inaccuracy.Now let’s go over the changes! Weapon balance changes SVD redesign We look forward to developing the best competitive gameplay experience and our competitive esports scene, various community programs & the rest of our community in-game. Our goal is to set in motion themes for future seasons. This season, we introduce only a few minor changes to the economy to spice up options during early rounds and low money situations. Ranged Combat opportunities (Snipers & other damage over distance balances).Early and Eco rounds (Pistols, SMG’s & Shotguns).Instead, we focused on re-balancing gunfights in two significant ways: There are no changes to the faction weapon split this time around since the current separation fits well. We wanted to address some community feedback based on the faction weapon split introduced in 1.17.0 while giving room to grow in the future. Ranked Season 5įor Ranked Season 5, we had a few goals in mind.
#CRITICAL OPS MOD MENU 1.25 ANDROID#
1.25.0 is now in LIVE on Android and iOS.